Almost 135 million people in China watch esports.GETTY IMAGES
Video games are "under a harsh spotlight by government regulators in China these days," but esports are "growing despite the glare," according to Shan Li of the WALL STREET JOURNAL. Nearly 135 million people watch esports in China, "more than double the number" from '15. At least a dozen cities in China "have built or are building dedicated esports venues," which local governments see as a "way to stimulate growth and development as China's economy slows." But the ruling Communist Party has "become increasingly concerned about violent game content and the amount of time young people play" video games. Chinese regulators have not approved the sale of new titles since March, but the "clampdown" has not hit popular esports games such as League of Legends or Dota 2. Meanwhile, data from game research firm NewZoo shows that the "huge Chinese fan base for esports is putting revenue on track to reach" $169M this year in China, up from $43.2M in '15. Corporations such as Intel and Gillette have sponsored esports tournaments or teams in China to promote to "younger customers." Tencent is also "rolling out a city-based franchise system" for League of Legends and its "blockbuster" mobile game, Honor of Kings (WSJ, 11/5).
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