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Blizzard Entertainment Announces Global "Overwatch" League

Blizzard Entertainment unveiled plans Friday for a worldwide professional league in its five-month-old game “Overwatch,” which execs bill as the first major e-sports league crafted from the start to maximize marketing, ticketing, merchandise and media revenue. The “Overwatch” league's basic structure will closely mimic conventional U.S. sports leagues, with independently owned franchises that will be located and branded by city or region. All competitions will be played in person with live audiences, and teams will have permanent spots in the league, eschewing the promotion and relegation system in some e-sports that have given investors pause.

Blizzard Global Dir of Overwatch E-sports Nate Nanzer said the goal is to replicate the revenue picture of the NBA or MLB, where the teams control home-game ticketing, merchandise and local sponsorship sales, and as a group, outpace central league revenue. Currently, e-sports teams lack any geographic identity and play in tournaments hosted by third-party organizers on neutral sites. “We think by localizing e-sports in this way, we’re going to be able to unlock a lot of value,” Nanzer said. Teams will also share in league income, Nanzer added.

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