Group Created with Sketch.
Volume 10 No. 22


The Rugby League World Cup 2017 Organizing Committee confirmed that Sky Sport secured the New Zealand broadcast rights to this year’s Women’s Rugby League World Cup. Sky Sport will broadcast all 12 matches of the tournament culminating in the final on Dec. 2, when the men’s and women’s finals will be played on the same day, on the same stage. This year’s tournament will be first time the Women’s Rugby League World Cup has been held as a standalone event, with the pool matches to be played at Southern Cross Group Stadium in Sydney as tripleheaders on Nov. 16, 19 and 22 with the semifinals to be played as a doubleheader on Nov. 26. Seven Network secured the Australian broadcast rights to the Women’s Rugby League World Cup 2017, with EMTV granted the rights in Papua New Guinea. The Rugby League Int'l Federation confirmed that Australia, Canada, the Cook Islands, England, New Zealand and Papua New Guinea will be the six teams to contest the Women’s Rugby League World Cup 2017 (Sky Sports). 

Tournament organizer and global esports company ESL will "soon be streaming 1,500 hours of exclusive esports content on Facebook Live in six different languages," according to Mark Burns of SPORT TECHIE. All told, "over 5,500 hours of live tournament programming will appear on the social platform in the coming months." ESL will stream an exclusive weekly half-hour Counter-Strike: Global Offensive show on the platform, which will include "highlights, analysis and discussion of emerging esports players." Additionally, the organization "will stream on Facebook Live Rank S competitions from the CS:GO Community" along with all ESL One and Extreme Masters events in English, French and Polish, among other languages (SPORT TECHIE, 5/18). In N.Y., Needleman & Seetharaman reported Facebook is shifting "in strategy to deliver more-polished programming to the company’s nearly two billion monthly users." Earlier this year, Facebook signed contracts with five teams to publish live and on-demand video of players practicing or competing at esports. Under the deals, esports partners "must produce a minimum number of hours of video for the social network, and in most cases the partners are allowed to simultaneously publish to rival platforms" such as Twitch. Financial terms were not disclosed. Facebook's interest in "beefing up TV-like programming" from science, lifestyle and other genres comes as "many publishers are seeing lackluster viewership for their live videos on the platform." Facebook is also investing in "more gaming and traditional sports content." Esports "marries both, and fits Facebook's strategy to focus on lower-profile sports that still have dedicated followings" (WALL STREET JOURNAL, 5/18).